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Tag Archives: vector
Draw cones using WPF and C#
This example shows how to draw cones in WPF and C#. The program uses a method very similar to the one used by the example Draw cylinders using WPF and C#. The picture on the right shows the approach used … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cones, cross product, cube, cubes, draw arrows, draw cones, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
1 Comment
Draw smooth spheres using WPF and C#
This example shows how you can draw smooth spheres in a 3D WPF program. The example Draw spheres using WPF and C# shows how to generate the points on a sphere. That program adds new positions for each point every … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, algorithms, boxes, C#, C# programming, cross product, cube, cubes, draw smooth spheres, draw spheres, drawing, example, example program, geometry, graphics, mathematics, smooth spheres, spheres, threedmensional graphics, vector, Windows Forms programming, WPF, XAML
7 Comments
Draw spheres using WPF and C#
This example shows how you can draw spheres in a 3D WPF program. The following code shows the AddSphere method, which adds a sphere to a MeshGeometry3D. It’s kind of long, but the ideas (which I’ll explain shortly) aren’t too … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, draw spheres, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, spheres, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
6 Comments
Draw smooth cylinders using WPF and C#
This example shows how to draw smooth cylinders in a WPF application. The example Draw cylinders using WPF and C# shows how to draw cylinders. See that example to learn the basic techniques. To make WPF produce smooth cylinders, all … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, cylinders, draw arrows, draw cylinders, draw smooth cylinders, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, smooth cylinders, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
11 Comments
Draw cylinders using WPF and C#
This example shows how to draw cylinders in a WPF application. Other examples such as Draw a 3D surface from a set of data points with an altitude map using WPF and C# show how to draw 3D graphics. This … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, cylinders, draw arrows, draw cylinders, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
9 Comments
Use segments to draw 3D axes with tic marks using WPF and C#
This example uses the techniques described in the post Draw improved 3D line segments using WPF and C# to draw 3D axes with tic marks. You could make the tic marks in several ways. You could use small spheres, cubes, … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
2 Comments
Use segments to draw 3D arrows using WPF and C#
This example uses the techniques described in the post Draw improved 3D line segments using WPF and C# to draw 3D arrows. The following code shows the AddArrow extension method that adds an arrow to a MeshGeometry3D object. // Make … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, vector, Windows Forms programming, WPF, XAML
Comments Off on Use segments to draw 3D arrows using WPF and C#
Draw triangle vertex normals on a 3D model using WPF and C#
This example is somewhat similar to Draw surface normals on a 3D model using WPF and XAML except it draws vertex normals in addition to surface normals, a wireframe, and the surface itself. It uses the following code to create … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, boxes, C#, C# programming, cross product, cube, cubes, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, vector, Windows Forms programming, wire frame, wireframe, WPF, XAML
2 Comments
Draw surface normals on a 3D model using WPF and XAML
This example shows how to draw surface normals. It uses the following code to create a MeshGeometry3D object holding segments showing surface normals for an existing MeshGeometry3D object. // Return a MeshGeometry3D for this mesh’s triangle normals. public static MeshGeometry3D … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, boxes, C#, C# programming, cross product, cube, cubes, drawing, example, example program, geometry, graphics, line segment, mathematics, normals, segment, surface normals, threedmensional graphics, triangle normals, vector, Windows Forms programming, WPF, XAML
4 Comments
Draw a 3D wireframe using WPF and C#
This example makes it relatively easy to display a 3D wireframe model. It adds three features to previous examples. First, it creates a wireframe representing the triangles defined in a MeshGeometry3D. Second, it modifies earlier segment drawing methods so it … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, 3D wire frame, 3D wireframe, algorithms, boxes, C#, C# programming, cross product, cube, cubes, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, vector, Windows Forms programming, wire frame, wireframe, WPF, XAML
16 Comments