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Tag Archives: threedmensional graphics
Draw smoother cones using WPF and C#
The example Draw smooth cones using WPF and C# shows how to draw some fairly smooth cones in WPF and C#. This example shows how to make even smoother cones. In the picture on the right, the cone on the … Continue reading
Posted in algorithms, drawing, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, algorithms, C#, C# programming, cones, draw cones, draw smooth cones, draw smoother cones, drawing, example, example program, geometry, graphics, mathematics, smooth cones, smoother cones, threedmensional graphics, Windows Forms programming, WPF, XAML
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Draw smooth cones using WPF and C#
The example Draw cones using WPF and C# shows how to draw cones in WPF and C#. This example shows how to draw smooth cones. Or at least smoother cones. To make smooth cones, the program simply ensures that adjacent … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, algorithms, C#, C# programming, cones, draw cones, draw smooth cones, drawing, example, example program, geometry, graphics, mathematics, smooth cones, threedmensional graphics, Windows Forms programming, WPF, XAML
1 Comment
Draw cones using WPF and C#
This example shows how to draw cones in WPF and C#. The program uses a method very similar to the one used by the example Draw cylinders using WPF and C#. The picture on the right shows the approach used … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cones, cross product, cube, cubes, draw arrows, draw cones, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
1 Comment
Draw smooth spheres using WPF and C#
This example shows how you can draw smooth spheres in a 3D WPF program. The example Draw spheres using WPF and C# shows how to generate the points on a sphere. That program adds new positions for each point every … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, algorithms, boxes, C#, C# programming, cross product, cube, cubes, draw smooth spheres, draw spheres, drawing, example, example program, geometry, graphics, mathematics, smooth spheres, spheres, threedmensional graphics, vector, Windows Forms programming, WPF, XAML
1 Comment
Draw spheres using WPF and C#
This example shows how you can draw spheres in a 3D WPF program. The following code shows the AddSphere method, which adds a sphere to a MeshGeometry3D. It’s kind of long, but the ideas (which I’ll explain shortly) aren’t too … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, draw spheres, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, spheres, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
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Draw smooth cylinders using WPF and C#
This example shows how to draw smooth cylinders in a WPF application. The example Draw cylinders using WPF and C# shows how to draw cylinders. See that example to learn the basic techniques. To make WPF produce smooth cylinders, all … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, cylinders, draw arrows, draw cylinders, draw smooth cylinders, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, smooth cylinders, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
8 Comments
Draw cylinders using WPF and C#
This example shows how to draw cylinders in a WPF application. Other examples such as Draw a 3D surface from a set of data points with an altitude map using WPF and C# show how to draw 3D graphics. This … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, cylinders, draw arrows, draw cylinders, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
7 Comments
Let the user select and deselect 3D objects using WPF and C#
This example extends the techniques used in Perform hit testing in a 3D program that uses WPF, XAML, and C# to let the user select and deselect 3D objects. This program contains several refinements over previous 3D WPF examples. In … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D hit testing, algorithms, C#, C# programming, cube, deselect, drawing, example, example program, geometry, graphics, hit test, hit testing, HitTestResult, mathematics, select, threedmensional graphics, VisualTreeHelper, Windows Forms programming, wireframe, WPF, XAML
4 Comments
Perform hit testing in a 3D program that uses WPF, XAML, and C#
Many threedimensional programs need to perform hit testing to determine when the user clicks on something. This example draws two interlocked tetrahedrons inside a cage. When you click on one of the objects, the program displays information about the object … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D hit testing, algorithms, C#, C# programming, drawing, example, example program, geometry, graphics, hit test, hit testing, HitTestResult, mathematics, tetrahedron, threedmensional graphics, VisualTreeHelper, Windows Forms programming, wireframe, WPF, XAML
9 Comments
Use segments to draw 3D axes with tic marks using WPF and C#
This example uses the techniques described in the post Draw improved 3D line segments using WPF and C# to draw 3D axes with tic marks. You could make the tic marks in several ways. You could use small spheres, cubes, … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
2 Comments