Tag Archives: StaticResources

Create a 3D surface really quickly with WPF, XAML, and C#

The example Draw a smooth 3D surface with WPF, XAML, and C# draws a smooth surface but take about 16 seconds on my computer. The example Create a 3D surface more quickly with WPF, XAML, and C# searches for duplicate … Continue reading

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Create a 3D surface more quickly with WPF, XAML, and C#

IMHO I think the example Draw a smooth 3D surface with WPF, XAML, and C# is pretty cool. Unfortunately it’s also a bit slow. It takes around 16 seconds to generate the three-dimensional scene. The program is generating 10,000 points … Continue reading

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Draw a smooth 3D surface with WPF, XAML, and C#

My post Draw a 3D surface with WPF, XAML, and C# explains how to use WPF, XAML, and C# to draw a three-dimensional surface. The following list recaps the main steps. Place a Viewport3D object on a WPF program’s window. … Continue reading

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Understand three-dimensional drawing with WPF, XAML, and C#

The previous examples I’ve posted that use XAML to draw three-dimensional objects are pretty cool, but they’re really basically toys. You can sit down and work out the coordinates needed to draw a cube or (with a bit of work) … Continue reading

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Use static resources to customize a XAML program

This example shows how you can use static resources to customize a XAML program. The previous example Use static resources to draw three interlocked boxes using XAML and C# uses static resources to avoid duplicating code. This example uses static … Continue reading

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Use static resources to draw three interlocked boxes using XAML and C#

This example modifies the example Draw three interlocked boxes using XAML and C# to use static resources to draw three interlocked boxes. The previous example draws three cubes and then scales them to make them interlock. One problem with this … Continue reading

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