Tag Archives: sounds

Use vectors to manage bouncing balls in C#

This example is similar to the one Use sprites to animate several bouncing balls in C# except it uses vectors to store information about the balls. A vector is a direction represented by X and Y coordinates. For example, the … Continue reading

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Use sprites to animate several bouncing balls in C#

This example is similar to the one described in the post Animate several bouncing balls in C# except it uses sprites to control the balls. The previous example stores the ball data in a group of arrays. This approach works … Continue reading

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Animate several bouncing balls in C#

This example modifies the earlier post Make a bouncing ball animation in C# to animate several bouncing balls. Much of the basic idea is the same so see that example first. The big difference is that this version stores ball … Continue reading

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Make a bouncing ball animation in C#

This example shows how to make a bounding ball animation. When the form loads, the following code executes. // Some drawing parameters. private const int BallWidth = 50; private const int BallHeight = 50; private int BallX, BallY; // Position. … Continue reading

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Play tones with specific frequencies in C#

This example shows how you can play tones with a given frequency and duration. When the user clicks the Play button, the following code plays a tone. private void btnPlay_Click(object sender, EventArgs e) { int freq = int.Parse(txtFrequency.Text); int duration … Continue reading

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Play system sounds: beep, asterisk, question, etc. in C#

This example shows how to do something simple yet very useful: playing the default system sounds. Sometimes you may want to make your program beep or make some other sound. It would be nice to just call a Beep method. … Continue reading

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