Tag Archives: scaling

Map drawing coordinates without distortion in C#

The post Easily map drawing coordinates in C# lets you easily map a rectangle in drawing coordinates to a rectangle in device coordinates. Often, however, you’ll want to ensure that the drawing area isn’t distorted. In other words, you don’t … Continue reading

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Easily map drawing coordinates in C#

The example Map points between coordinate systems in C# shows several ways you can map drawing coordinates to screen coordinates. They all work but these sorts of coordinate conversions are really common if you’re doing more advanced graphics so I … Continue reading

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Print at full scale in C#

This example shows how you can print at full scale so objects drawn on the screen are the same size when printed. Note that your screen and printer are probably not calibrated exactly so the result will not match perfectly. … Continue reading

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