
Recent Posts

Recent Comments
 Tile a board with randomly colored trominoes in C#  C# HelperC# Helper on Tile a board with colored trominoes in C#
 Martin on Book Errata Page: WPF 3d
 Abdul Amin Khan on Count pixels of different colors in C#
 Tile a board with colored trominoes in C#  C# HelperC# Helper on Tile a board with trominoes in C#
 RodStephens on Use the automatic code converters at developerFusion to convert C# code into Visual Basic, Ruby, and Python
Archives
 October 2018
 September 2018
 August 2018
 July 2018
 June 2018
 May 2018
 April 2018
 March 2018
 February 2018
 January 2018
 December 2017
 November 2017
 October 2017
 September 2017
 August 2017
 July 2017
 June 2017
 May 2017
 April 2017
 March 2017
 February 2017
 January 2017
 December 2016
 November 2016
 October 2016
 September 2016
 August 2016
 July 2016
 June 2016
 May 2016
 April 2016
 March 2016
 February 2016
 January 2016
 December 2015
 November 2015
 October 2015
 September 2015
 August 2015
 July 2015
 June 2015
 May 2015
 April 2015
 March 2015
 February 2015
 January 2015
 December 2014
 November 2014
 October 2014
 September 2014
 August 2014
 July 2014
 June 2014
 May 2014
 February 2014
 January 2014
 December 2013
 October 2013
 August 2013
 June 2013
 December 2012
 September 2012
 July 2012
 June 2012
 November 2011
 May 2011
 April 2011
 February 2011
 December 2010
Categories
 .NET
 3D
 3D graphics
 ADO.NET
 algorithms
 animation
 API
 arrays
 attributes
 audio
 books
 C#
 C# programming
 calculations
 challenges
 classes
 clipboard
 coding
 combinatorics
 console
 controls
 cryptography
 curve fitting
 database
 debugging
 dialogs
 directories
 Drag and Drop
 drawing
 drawings
 enums
 Event
 events
 example program
 Excel
 extension methods
 extensions
 files
 finance
 fonts
 formatting
 forms
 fractals
 ftp
 games
 GDI+
 generic
 geometry
 globalization
 graphics
 html
 IDE
 image processing
 inheritance
 interfaces
 internationalization
 internet
 interoperability
 LINQ
 lists
 localization
 mathematics
 memory
 menus
 MessageBox
 methods
 miscellany
 multimedia
 network
 Office
 OOP
 operators
 parsing
 performance
 phone
 PowerPoint
 printers
 printing
 productivity
 programs
 puzzles
 recursion
 reflection
 registry
 regular expressions
 serialization
 settings
 SQL
 stories
 strings
 syntax
 system
 threading
 tips
 tools
 transformations
 Uncategorized
 user interface
 variables
 VBA
 web
 Windows Forms programming
 WMI
 Word
 wpf
 XAML
 XML
Meta
Tag Archives: boxes
Draw cones using WPF and C#
This example shows how to draw cones in WPF and C#. The program uses a method very similar to the one used by the example Draw cylinders using WPF and C#. The picture on the right shows the approach used … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cones, cross product, cube, cubes, draw arrows, draw cones, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
1 Comment
Draw smooth spheres using WPF and C#
This example shows how you can draw smooth spheres in a 3D WPF program. The example Draw spheres using WPF and C# shows how to generate the points on a sphere. That program adds new positions for each point every … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, algorithms, boxes, C#, C# programming, cross product, cube, cubes, draw smooth spheres, draw spheres, drawing, example, example program, geometry, graphics, mathematics, smooth spheres, spheres, threedmensional graphics, vector, Windows Forms programming, WPF, XAML
1 Comment
Draw spheres using WPF and C#
This example shows how you can draw spheres in a 3D WPF program. The following code shows the AddSphere method, which adds a sphere to a MeshGeometry3D. It’s kind of long, but the ideas (which I’ll explain shortly) aren’t too … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, draw spheres, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, spheres, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
2 Comments
Draw smooth cylinders using WPF and C#
This example shows how to draw smooth cylinders in a WPF application. The example Draw cylinders using WPF and C# shows how to draw cylinders. See that example to learn the basic techniques. To make WPF produce smooth cylinders, all … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, cylinders, draw arrows, draw cylinders, draw smooth cylinders, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, smooth cylinders, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
8 Comments
Draw cylinders using WPF and C#
This example shows how to draw cylinders in a WPF application. Other examples such as Draw a 3D surface from a set of data points with an altitude map using WPF and C# show how to draw 3D graphics. This … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, cylinders, draw arrows, draw cylinders, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
7 Comments
Use segments to draw 3D axes with tic marks using WPF and C#
This example uses the techniques described in the post Draw improved 3D line segments using WPF and C# to draw 3D axes with tic marks. You could make the tic marks in several ways. You could use small spheres, cubes, … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, axes, axis, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, tic mark, vector, Windows Forms programming, WPF, XAML
2 Comments
Use segments to draw 3D arrows using WPF and C#
This example uses the techniques described in the post Draw improved 3D line segments using WPF and C# to draw 3D arrows. The following code shows the AddArrow extension method that adds an arrow to a MeshGeometry3D object. // Make … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, arrows, boxes, C#, C# programming, cross product, cube, cubes, draw arrows, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, vector, Windows Forms programming, WPF, XAML
Leave a comment
Draw triangle vertex normals on a 3D model using WPF and C#
This example is somewhat similar to Draw surface normals on a 3D model using WPF and XAML except it draws vertex normals in addition to surface normals, a wireframe, and the surface itself. It uses the following code to create … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, boxes, C#, C# programming, cross product, cube, cubes, drawing, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, vector, Windows Forms programming, wire frame, wireframe, WPF, XAML
2 Comments
Draw surface normals on a 3D model using WPF and XAML
This example shows how to draw surface normals. It uses the following code to create a MeshGeometry3D object holding segments showing surface normals for an existing MeshGeometry3D object. // Return a MeshGeometry3D for this mesh’s triangle normals. public static MeshGeometry3D … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, algorithms, boxes, C#, C# programming, cross product, cube, cubes, drawing, example, example program, geometry, graphics, line segment, mathematics, normals, segment, surface normals, threedmensional graphics, triangle normals, vector, Windows Forms programming, WPF, XAML
4 Comments
Draw a 3D wireframe using WPF and C#
This example makes it relatively easy to display a 3D wireframe model. It adds three features to previous examples. First, it creates a wireframe representing the triangles defined in a MeshGeometry3D. Second, it modifies earlier segment drawing methods so it … Continue reading
Posted in algorithms, drawing, geometry, graphics, mathematics, wpf, XAML
Tagged 3D, 3D graphics, 3D line segment, 3D wire frame, 3D wireframe, algorithms, boxes, C#, C# programming, cross product, cube, cubes, example, example program, geometry, graphics, line segment, mathematics, segment, threedmensional graphics, vector, Windows Forms programming, wire frame, wireframe, WPF, XAML
16 Comments