Tag Archives: archimedean solids

Make truncated dodecahedrons in WPF and C#

The post Make truncated tetrahedrons, octahedrons, and icosahedrons in WPF and C# explains how you can make various truncated platonic solids. The techniques described in an even earlier post still truncate the solids correctly. The only trick is figuring out … Continue reading

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Make truncated tetrahedrons, octahedrons, and icosahedrons in WPF and C#

The post Make a truncated cube in WPF and C# explained how to make truncated cubes. The key methods were MakeTruncatedSolidCornerMesh, which creates new faces created by removing corners, and MakeTruncatedSolidFaceMesh, which creates faces representing the original cube’s faces with … Continue reading

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Make a truncated cube in WPF and C#

Sorry but this is a pretty long post with a lot of details. If you don’t want to read about how the example program does its tricks, you can just read the first section and look at the pretty pictures. … Continue reading

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