Click here to see a description of the algorithm the program uses to schedule a round robin tournament.
Function GenerateRoundRobinOdd returns an array where results[i, j] gives the opponent of team i in round j of the round robin tournament. This function works only for an odd number of teams. The link above explains the method.
private const int BYE = -1; // Return an array where results(i, j) gives // the opponent of team i in round j. // Note: num_teams must be odd. private int [,] GenerateRoundRobinOdd(int num_teams) { int n2 = (int)((num_teams - 1) / 2); int[,] results = new int[num_teams, num_teams]; // Initialize the list of teams. int[] teams = new int[num_teams]; for (int i = 0; i < num_teams; i++) teams[i] = i; // Start the rounds. for (int round = 0; round < num_teams; round++) { for (int i = 0; i < n2; i++) { int team1 = teams[n2 - i]; int team2 = teams[n2 + i + 1]; results[team1, round] = team2; results[team2, round] = team1; } // Set the team with the bye. results[teams[0], round] = BYE; // Rotate the array. RotateArray(teams); } return results; }
Helper function RotateArray rotates the items in the team array. The algorithm calls this routine after each round.
// Rotate the entries one position. private void RotateArray(int[] teams) { int tmp = teams[teams.Length - 1]; Array.Copy(teams, 0, teams, 1, teams.Length - 1); teams[0] = tmp; }
Function GenerateRoundRobinEven returns a similar array for an even number of teams. It calls GenerateRoundRobinOdd to make a schedule for a tournament with one fewer teams. It then expands the result array and replaces the byes with the additional team. See the link above for a more complete explanation.
private int[,] GenerateRoundRobinEven(int num_teams) { // Generate the result for one fewer teams. int[,] results = GenerateRoundRobinOdd(num_teams - 1); // Copy the results into a bigger array, // replacing the byes with the extra team. int[,] results2 = new int[num_teams, num_teams - 1]; for (int team = 0; team < num_teams - 1; team++) { for (int round = 0; round < num_teams - 1; round++) { if (results[team, round] == BYE) { // Change the bye to the new team. results2[team, round] = num_teams - 1; results2[num_teams - 1, round] = team; } else { results2[team, round] = results[team, round]; } } } return results2; }
Function GenerateRoundRobin simply calls functions GenerateRoundRobinOdd and GenerateRoundRobinEven depending on whether the number of teams is odd or even.
private int[,] GenerateRoundRobin(int num_teams) { if (num_teams % 2 == 0) return GenerateRoundRobinEven(num_teams); else return GenerateRoundRobinOdd(num_teams); }




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Do you have such Algo for Single elimination and Double elimination too?
Those are generally easier because you can use a pre-built bracket. If you google for “single elimination brackets” or “double elimination brackets” you should see a lot of choices for tournaments with different numbers of teams.
If you have an odd number of teams, give some of the top teams byes. For example, if you have 7 teams, use an 8 team bracket and give the top seeded team a bye in round 1.
Let me know if you have special needs that won’t fit these sorts of brackets.