The following `NonIntersectingStarPoints` method generates the points needed to draw a non-intersecting star and returns them in an array.

// Return PointFs to define a non-intersecting star. private PointF[] NonIntersectingStarPoints( int num_points, Rectangle bounds) { // Make room for the points. PointF[] pts = new PointF[2 * num_points]; double rx1 = bounds.Width / 2; double ry1 = bounds.Height / 2; double rx2 = rx1 * 0.5; double ry2 = ry1 * 0.5; double cx = bounds.X + rx1; double cy = bounds.Y + ry1; // Start at the top. double theta = -Math.PI / 2; double dtheta = Math.PI / num_points; for (int i = 0; i < 2 * num_points; i += 2) { pts[i] = new PointF( (float)(cx + rx1 * Math.Cos(theta)), (float)(cy + ry1 * Math.Sin(theta))); theta += dtheta; pts[i + 1] = new PointF( (float)(cx + rx2 * Math.Cos(theta)), (float)(cy + ry2 * Math.Sin(theta))); theta += dtheta; } return pts; }

The method allocates room for two `PointF` objects for each of the starâ€™s points, one for the point and one for the inside concave corner next to the point. It then uses a loop to generate the `PointF`s for each point. The variable `theta` determines the direction of each point with respect to the center of the star. For each `theta` value, the program creates the point and the neighboring inside corner.

The following code shows how the uses this method to draw a non-intersecting 7-pointed star.

// Draw a star. private void Form1_Paint(object sender, PaintEventArgs e) { e.Graphics.SmoothingMode = SmoothingMode.AntiAlias; PointF[] pts = NonIntersectingStarPoints(7, ClientRectangle); e.Graphics.DrawPolygon(Pens.Blue, pts); }